Raccoon Tycoon

In Raccoon Tycoon player are helping to develop the land of Astoria. The players can make money, manufacture goods, build factories and become the owner of various train companies and towns. Try this game out for yourself to find out who will be the best tycoon in Astoria.

You can check out Raccoon Tycoon’s latest Kickstarter and Fat Cat Expansion by clicking HERE.



  • Designed by Glenn Drover

  • Published by Forbidden Games

  • 2-5 Players

  • 60-90 Minutes

  • Economic

  • Auction

  • Commodity Speculation

  • Set Collection



  • Shuffle the Price & Production cards and give 3 to each player. Place the remaining cards near the board to for a draw deck.

  • Place one of each commodity token on the lowest spot of the corresponding market track. Place the remaining tokens near the board as a supply.

  • Give each player $10 and place the rest of the money near the board as a supply.

  • Create the railroad deck by removing cards based on the number of players. Shuffle the cards to form a deck. Turn 2 cards face up and place one on each railroad spot of the board.

  • Create the town deck by placing the cards in order based on their victory points: Lowest VPs on top, highest on bottom.

  • Create the starting building tile offering by shuffling the 6 basic commodity bonus buildings. Randomly draw 4 to place on the building locations of the game board. remove the other two from the game. Shuffle the advanced building tiles and place them face down to form a draw pile.

  • Randomly select a first player. The first player selects on commodity token of their choice, the second player selects two different commodities of their choice, etc.



 On a players turn they may perform one of the following actions:

  • Production: Play a price & production card from your hand. Take 3 of the commodity tokens shown in the production area of the card. Increase the commodity market prices of the commodities shown in your price area of the card. Draw a new price & production card.

  • Sell a commodity: You may sell any quantity of a single type of commodity by returning the tokens to the supply and collecting money equal to the value shown on the market board for each unit. Drop the price for that commodity by the number of units sold.

  • Start a railroad auction: Select one of the railroad cards from the two available and begin the auction with a bid. Play continues clockwise with each player bidding or passing. The player with the highest bid wins the railroad card and pays the bank. Fill the empty slot with a new card. If the player that started the auction does not win the auction, they may perform any action including starting another auction.

  • Purchase a building tile: Select one of the building tiles on offer and pay the cost of the tile. Place the building tile in front of you and gain the benefit shown on the tile for the rest of the game. Replace the purchases filed with a new tile from the face dow stack. If you have a two sided tile in play you can use the purchase a building tile action to pay the cost of flipping it to the other side.

  • Purchase a town: To purchase a town card pay the number of the specified commodity or the number of "any commodity". Place the card in front of you and turn up a new card in its place.

End Game:  

The game ends when the last town card is purchased or the last railroad is auctioned. When either of these occur finish the current turn. The last player of the game should be the player to the right of the starting player. 

Players score victory points for: 

  • Their town cards

  • Their railroad cards (The more of the same type of railroad you have the more points you will score)

  • Each building is worth 1 VP

  • Every town and railroad pair is worth 2 VP

The player with the most points is the winner. 


 My Thoughts  

  • Upon opening the box I noticed right away that the components were of high quality. It's been a long time since I've played a game with paper money as apposed to cardboard or metal coins but the money is thick and coated so it seems like it will last. I still have a preferance of coin currency but some of my friends really liked the paper bills. The first player token is a massive wooden raccoon meeple. It's kind of unnecessary since the start player never changes but it's cute.

  • The set up was very easy. I got a little confused with the seventh double sided building tile. I wasn't sure if it was a promo to be used when setting up the starting tiles or if it was meant to go in the facedown deck. After some deliberation we decided to put it in the facedown deck. Other than the building tile situation the set up is really easy to follow and not very time time consuming.

  • It takes a few turns to get a feel for the game and get used to the options available. With only 1 action allowed per turn but 5 actions to choose from it is common for players to have varying strategies. I love the variant where each player gets a secret goal card because it helps you narrow in on your strategy and can also help force you to try something new.

  • I found it very important to grab building tiles that will help facilitate your strategy as each building gives you some kind of bonus. Just remember that building tile effects do not "stack" so you cannot receive a double bonus on the same turn from purchasing similar tiles.

  • I enjoy the way railroad auctions work because if you start a railroad auction and are not the winner of the railroad you get another action. This seems like a sweet deal but strategy is very important here. If you do multiple auctions you will be giving your opponents more points, but if you are trying to run them out of money this can be a very effective way to do so.

  • Selling a commodity is the most common way to gain currency. Price and production cards are constantly raising the value of commodities but selling commodities makes the price go down. This makes you keep on eye on your opponents to make sure you can get more value out of your commodities than they can.

  • A lot of turn based games miss the mark on being interactive with other players. Raccoon Tycoon was successful in adding some player interaction with the auction mechanic, some building tile abilities and commodity value.

  • Overall the game was a good time. It lasts a little bit longer than I would prefer for a light-medium weight game but I certainly wouldn't turn down playing it. It’s fairly easy but there is enough going on and enough strategy involved to keep a heavier gamer interested if you have a mixed group. Raccoon Tycoon would be particularly good for any families or groups that would like to introduce a medium weight game with economic and commodity speculation as well as various decision making opportunities.


Where to Buy:

I always recommend supporting your local gaming store first. For those who need an online option check out the links below.


Canada (BGB/Amazon)

US (CoolStuffInc/Amazon)

As always thank you for reading and feel free to leave your comments, thoughts and questions below.

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