Gyrating Hamsters NSFW the Unadopted Version

Gyrating Hamsters NSFW the Unadopted Version

In December Lion Rampant Imports had a Facebook contest to win a copy of Gyrating Hamsters. I had noticed that there was a NSFW version of the game that could only be pre-ordered with the original so when they announced me as the winner, I wanted to see if I could get a copy. They were more than happy to comply.

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About

  • 2-5 Players
  • Self Published
  • Party Game
  • Hand Management
  • Risk Taking
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Setup

  • Shuffle all the cards really well
  • Deal 8 cards to each player (If a you have any chaos cards in your starting hand shuffle them into the deck and draw cards to replace them)
  • Players choose 3 Clan Hamster and play them face down to be their starting Horde (Clan hamsters are Red, Green, Yellow, Blue or Purple)
  • Once all players choose their starting Horde, everyone reveals their face down hamsters and the game begins.

Gameplay

There are four steps to every turn:

  1. Draw two cards (Chaos cards must be played as soon as they are drawn)
  2. Play a clan hamster (Red, Green, Yellow, Blue or Purple)
  3. Play any additional card (Clan hamster, Gyrating hamster, Attack Hamster or Action card)
  4. Battle
  • Chaos Cards: Have a special effect that usually targets all players
  • Clan Hamsters: Sometimes have a special ability if you control two of the same
  • Gyrating Hamsters: Steal a hamster from each other player use it as a wild card to join any of your hamster clans
  • Attack Hamsters: Have an attack ability that targets an opponent
  • Action Cards: Have a one time use ability

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No battles take place during the first round of play. The winner of a battle is determined by rolling dice equal to the number of hamsters put up for battle. The player who rolls the highest single die wins. In the event of a tie both players roll 1 additional die. There are two types of battles in the game:

  1. Duel (1 vs 1): The challenger chooses 1 hamster from their Horde and one Hamster from their opponent's Horde to battle.
  2. Clan Battle (? vs ?): The challenger chooses up to 4 hamsters from one clan in their Horde and up to 4 hamsters from the same clan in their opponents Horde. 
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There are a few other important rules noted in the rule book if you do decide to pick up the game but those are the basics.

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End Game

Gameplay continues until 1 of two outcomes is achieved:

  1. A player has 16 hamsters in their Horde.
  2. A player has 9 hamsters of the same clan.
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My Thoughts

  • The components of the game are good quality. The cards could stand to be just a little bit thicker, but aren't so flimsy that I would bother to complain about them. The dice are generic but of good quality and I really enjoyed the art. The game gets bonus points for the box being exactly the right size to store everything neatly when you're done.
  • The rule book is a folded paper. Normally I would prefer an actual book but considering the size of the box they probably made the right call here. The rules use a large font and have several images throughout making it a quick read - 10 minutes or less. I didn't notice the rules mentioning anything about the purple hamsters but it made sense to assume these were an additional clan that was added to the game.
  • I couldn't get a 3-5 player group together on short notice so I was only able to play a two player game. During the first play, the game was over in round three. My opponent was able to start with 3 hamsters in the same clan and accumulate 4 more within his first three turns. I just didn't have the cards in my hand to slow it down. I assume with more players that a turn 3 win would be less likely to happen. During our second play, the game went a lot longer and was ended by a player completing a 16 hamster Horde.
  • I can tell the game was play tested very well because we were able to easily find the ruling for any questions we had. There was one exception to that: clan battles. The rules didn't specify that if you sent 4 hamsters to battle and your opponent had 4 hamsters in the same clan that all 4 hamsters had to battle. Instead it says that the challenger chooses up to 4 hamsters from their own Horde and up to 4 hamsters from their opponent's Horde. It seemed really unfair that as a challenger I could start a 4 vs 1 battle even if my opponent had more than 1 hamster of the same clan. Maybe that was the point or maybe I've misinterpreted the rules.
  • The cards are hilarious and pretty offensive really. In a longer game I started to notice some combinations that really made me chuckle. For example, I sent Henry the hamster to battle the headless hamster, bringing him back to my Horde and I sent two hooker hamsters to fight two other hooker hamsters. On top of that, the flavor text on every single cards makes you think "Oh wow, they really went THERE didn't they".
  • I really enjoyed this as a small box game although not as much as some other small box games like Coup or Love Letter. I did have a really good time playing it though. I like that it plays up to 5 players which is an odd number that you don't see many games accomodating. I will probably have this game out again on a more laid back game night, maybe while having some drinks with a group of friends that don't play games as heavily as I do. I think seeing the initial reactions as people read the cards for the first time is going to be something to look forward to, but I'm going to try not to overdo it so the game doesn't immediately lose it's charm. 

You can pick up either version of the game at the links below:

Canada

US

When choosing a party game, do you normally go for a NSFW version or do you prefer to keep things clean?

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